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Wooburn Green Primary School

An Academy of the Great Learners Trust

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Computing

 Curriculum Intent

In line with the 2014 National Curriculum for Computing, we aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The children will learn key knowledge about how computers and computer systems work, and how things are designed and programmed.

 

Teachers at WGPS use the Teach Computing Curriculum. The Teach Computing Curriculum is a comprehensive collection of materials produced to support 500 hours of teaching, facilitating the delivery of the entire English computing curriculum from key stage 1 to 4 (5- to 16-year-olds). The Teach Computing Curriculum was created by the Raspberry Pi Foundation on behalf of the National Centre for Computing Education (NCCE). 

 

We have a computing suite and 10 ipads to ensure that all year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete computing lessons.

 

By the time the children leave WGPS, they will have gained key knowledge and skills in the three main areas of the computing curriculum:

•Computer science (programming and understanding how digital systems work).
•Information technology (using computer systems to store, retrieve and send information).
•Digital literacy (evaluating digital content and using technology safely and respectfully).

 

The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond. These include:

■ Algorithms — Be able to comprehend, design, create, and evaluate algorithms

■ Computer networks — Understand how networks can be used to retrieve and share information, and how they come with associated risks

■ Computer systems — Understand what a computer is, and how its constituent parts function together as a whole

■ Creating media — Select and create a range of media including text, images, sounds, and video

■ Data and information — Understand how data is stored, organised, and used to represent real-world artefacts and scenarios

■ Design and development — Understand the activities involved in planning, creating, and evaluating computing artefacts

■ Effective use of tools — Use software tools to support computing work

■ Impact of technology — Understand how individuals, systems, and society as a whole interact with computer systems

■ Programming — Create software to allow computers to solve problems

■ Safety and security — Understand risks when using technology, and how to protect individuals and system 

Curriculum Content

Curriculum Implementation

Technology is always changing and at Wooburn Green Primary School, we want to ensure that every child has access to a curriculum which will provide children with the building blocks for life. Computing is a fundamental skill that every child will require as they move through their education and into the working world. Therefore, at Wooburn Green Primary School we allocate a weekly slot in the computing suite for each class as well as planning a broad curriculum which includes the use of technology on a regular basis.

 

We have access to an amazing computing suite and portable devices to ensure that all year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in computing lessons.

Assessment Information

We assess the pupils' progress against the skills and knowledge they have been taught in each computing unit. This takes place every half term.

Impact:

Our pupils make good progress in computing and majority of our pupils achieve age related expectations. Pupils leave school having developed their knowledge and computing skills in Computer science, Information technology and digital literacy. Our pupils have a secure understanding how to stay safe online and how to use technology responsibly.

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